Gameplay

In Wild Skies, the cooperative VR game we are currently developing for the Holodeck platform, two players play as Larion’s two children, Zendair and Serai. They must learn to pilot their father’s nuclear-powered airship through an exotic world of floating islands and dangerous storms, while fending off religious fanatics, oppressive governments, and vicious pirates to protect their family. So begins a voyage in a World of Wild Skies.


Gameplay Features

Play in Three Dimensions: Movements in real-life are accurately translated and represented in game world.

Perform Real Actions: Pull swords from your back and guns from your hip. Shoot and swashbuckle invading pirates off your deck.

Explore a Vast World: Pilot a flying airship through the skies. Climb through clouds, nose-dive into caverns, and battle enemy ships with cannons and turrets.

Virtual Reality with Motion Control: Motion tracking in a full three dimensional play zone, combined with peripheral vision in the Oculus Rift, and deep narrative and engaging interactions, provide a lifelike virtual experience like never before.

For more information about the technology behind Wild Skies, check out the System page.


Interactions:

Players will interact with the world using the combination of simple gestures and button presses.

The deck of the airship in Wild Skies is a virtual plays zone with filled with engaging interfaces for flight and combat. These include cannons, bombs, helm, afterburners, holographic indicators, a battering ram, and more.

For example, using the throttle involves gripping it with a button press and a forward or backward gesture:


Pushing the throttle.

Steering the ship’s helm requires gripping with both hands and a side to side gesture (each gesture is location specific):


Steering the helm.

Each player also has personal weapons including guns and swords. These are equipped and dequipped using gesture/button combinations.


Firing a handgun.

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Holodeck Collaborators

Holodeck Collaborators