Project Holodeck is a virtual reality platform built with consumer facing technology, DIY off-the-shelf components, cutting-edge custom software, and creatively integrated peripherals. The goal of Project Holodeck is to bring 360-degree full-body virtual reality out of the research lab and into a fun, accessible consumer gaming platform.We want to make the dream of a VR play space a reality, and at a affordable cost.The project is part of the USC Games program, a joint effort between the Interactive Media Division (IMD) at the USC School of Cinematic Arts (SCA) and the Department of Computer Science at the Viterbi School of Engineering.
In Wild Skies, the cooperative VR game we are currently developing for the Holodeck platform, two players must work together to pilot nuclear-powered airship through an exotic world of floating islands and dangerous adversaries.
October 8th, 2013
It was a wild weekend at Indiecade 2013! Project Holodeck showcased in the Digital Selects tent and had massive crowds throughout the duration of the festival. It was hard to keep everyone waiting for so long - we hope to have multiple systems up and running next time! Check out the Indiecade Video Tour at Joystick featuring our virtual reality antics with the full Holodeck system, and then head over to our very own Neon Tommy for a writeup on Project Holodeck and other USC affiliated projects. Robert Nashak also wrote a fantastic article on KCET about Indiecade - be... read on
Sweden Game Conference 2013: Showcasing New Project Holodeck Prototypes at Gothia Science Park in Skövde
October 3rd, 2013
We're showcasing Project Holodeck this week at the Sweden Game Conference in Skövde! We're absolutely thrilled to be here, and this is the first opportunity we have had to demo our new prototypes with the public. Our new prototypes (we call them V0.2) utilize a custom optical solution that eliminates the need for a Playstation 3 and PS Move controller, and they also have custom backpack enclosures made with our new Makerbot Replicator 2. The Sweden Game Conference focuses on two speaker tracks: one on business and one on game development. On the game development track, Nathan Burba is going to... read on
May 22nd, 2013
It was a wild success! On Tuesday we showcased Wild Skies to a theatre full of 500 game industry veterans, journalists, faculty, and students, and due to the tireless efforts of the School of Cinematic Arts staff and event coordinators, we managed to pull off a really strong demo. We went through three tech rehearsals and numerous all-nighters to get the experience 'audience ready' in a way that worked well with a massive cinema projector. And here's a short article on Project Holodeck Demo Day by Ben Lang of RoadtoVR: http://www.roadtovr.com/2013/05/17/project-holodeck-wild-skies-gameplay-usc-demo-day-5973 The Norris Cinema Theatre was a truly amazing venue, and Demo Day... read on
May 17th, 2013
From the very beginning we set out to make games that allow a person to actually look with their head, walk with their feet, and interact with their hands like in real life. In modern first person games, one uses a mouse to look around and shoot, and a keyboard to move - so with Project Holodeck we had to throw conventional wisdom out the window. We had some big design challenges because we could not do what all the other games out there are doing. For instance, we could not just have a menu that you click on with your... read on
May 10th, 2013
Demo Day at the USC School of Cinematic Arts is just around the corner, and we just whipped up our latest batch of screenshots. Wild Skies has undergone a massive visual overhaul in the past two months, thanks to the talented individuals at the Gnomon School of Visual Effects. Check out their incredible work in 3d modeling and concept art below! You can also see a lot of new weapons, such as sniper rifle and machine gun. These guns are held with two hands using Razer Hydra motion controls, giving an even more natural sense of control to weapon combat in... read on